Trawling my my Twitter follower’s blogs I excitedly stumbled across Epic Wargaming. “Haha! Finally, another Epic Armageddon player!” I thought, as we are few and far between. But no, this Epic Wargaming was different. They use Epic in its everyday sense. Well, its everyday-if-you’re-not-Curis sense.

Epic Wargaming River

For starters they’ve got a selection of free downloadable wargaming terrain. I’ve made a paper river or my personal gaming terrain as I have a huge nerdboner for rivers in wargames. Super natch.

Epic Wargaming River

But their core product is a paper wargame called “Three Plains”. And it’s fascinating on account as it uses several mechanics I’ve not happened across in fantasy wargames.

It’s amazing but true; all other wargames do not have a system for stamina. In Three Plains, you suddenly discover the magic of having FRESH TROOPS, (you’ve cunningly had held up in reserve) hitting hard, but knackered enemy troops and wiping them off the board! You just don’t see that in other wargames.

Three Plains has its own psychology phase, called the ‘Battle Stress’, which raps up all the battle stress a gaming piece might encounter during its turn. So rather than taking test after test, only one needs to be taken at the end of the turn.

Battle Stress is particularly interesting, especially as I’m also playing Kings of War second edition which lacks the psychology mechanic (read more in Jake Thornton’s blog).

Check ‘em out. Along with 8th edition Fantasy, 2nd edition Kings of War, 1st edition Three Plains will be one of the systems I’m trying this Autumn.