Choose Your Own Adventurers #2: Captain Paradox Zeeman

“Let’s all paint Adventurers!” cried sho3box. “I have almost all thirty-two of those rare expensive miniatures!”

“Yeah!” axiom responded. “I have all of that overly-fetishised and as such difficult-to-collect range.”

“Yay!” Curis said, getting caught up in the enthusiasm of the group project. “I have … er … maybe … one?  But I’ll do a cool retro-mimic logo!”

choose-your-own-adventurers-header

To reiterate from axiom’s post, our rules are:

  1. Paint a Rogue Trader Adventurer
  2. Valid miniatures are ones marketed as “Adventurer” in a Mail Order flier, Citadel catalogue or White Dwarf
  3. Let the other two bloggers have a turn, then paint another miniature.

As I had practically no Adventurers, sho3box generously jump-started my collection with the donation of a Pirate Captain.

Teenage-era sho3box had modified the Captain by adding an uzi-style magazine to the pistol and a pouch to the thigh.  He’d also removed the sword, as the lumpen sculpting and lead’s tendency to droop made it “look like a floppy dildo”.  This did give me the opportunity to do some conversion work to ham up the pirate angle – a hook hand.

Sparce Pirate Captain with paperclip claws

The first attempt at a replacement was a “split hook” prostheses, made from two paperclips filed to points and bent into curves.  It didn’t sit well with the chunky 1980s sculpting, so I added a big goofy Lego claw.

space-pirate-crab-claw
“Hello.  I like money.”

The other pirate cliche I went with was stripey trews.  Disappointingly I realised after I’d painted Zeeman that the Studio paintjob also had stripey trews, so I wasn’t doing anything new or edgy.

A lot of the early Rogue Trader figures incorporate anachronistic fantasy elements (either as a deliberate juxtaposition with the science fiction setting, or sculptors falling back on their established bags of tricks) – leather pouches, medieval boots, landsknecht sleeves, et cetera.  It’s interesting that the Pirate Captain’s boots are anachronistic, but aren’t the cliché thigh-high pirate boots of your 17th Century Caribbean pirate; no no no, instead, they’re boring ankle-high medieval boots.  Makes me wonder if he was sculpted as a generic 40K guy and later designated a pirate.  But anyway, to get the boots away from the medieval leather look I painted them gleaming ice-white, imagining Paradox Zeeman as a space-chav displaying his wealth with immaculate footwear.  (I may have also been thinking of the glorious Spacego cover.)

rogue-trader-space-pirate-captain

“Oi, innit blud.  Hit the legs, this is well waffle.”

I am thinking about adding freehand insignia to the back of his jacket, possibly the Crab Claw Nebula symbol.  It’d tie in nicely with his claw.  But that’s a finishing touch for another day, when I’ve collected the other Space Pirates in the range and rounded them out to a little trio/squad/army/formation/Apocalypse detachment.

space-pirate-captain-and-imperial-guard
“Feds have landed up, wiv me in charge. You’re merked.”

Next up in Choose Your Own Adventurers – sho3box!

If you missed it, axiom’s excellent first episode is here!

Curis

Curis has painted for Games Workshop, Forge World, Warlord Games, Mantic Games, Avatars of War, Wargames Foundry, Studio McVey and many others. He's won at Golden Demon and Salute. He publishes monthly painting tutorials on Patreon.

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