Wednesday, 3 February 2010

Ork/Genestelaer Hybridz Patriark

Who better to lead my Greenstealer army than the first Genestealer that infected the first batch of Orks? I present Patriark Zurk-Seez, born aloft on a mighty palaquin.

Patriark Zurk-Seez

Starting with a little background on Genestealer Cults - the cult begins when a purestrain Genestealer infects some hosts. They are then psychically slaved to him, and spawn the first generation of Genestealer Hybrids. That first purestrain Genestealer grows in power and stature as his cult grows, developing psychic powers and acting as a psychic beacon for the Tyranid Hive Fleet. A fitting choice for HQ.

So, Zurk-Seez is much bigger than a regular Genestealer. He's built out of of the two of the metal B-Movie Broodlords and a Lictor. The pose (top right arm clutching bottom left arm) is homage to the original throned Patriarch model. I wish the plastic Space Hulk Broodlord model had been available when I started this. Ho hum.

Classic Patriarch

Oh, and the little Gretchin Magus advisor whispering advice is another homage. He's converted from a Night Goblin Shaman, with his staff replaced with another classic Genestealer Magus'.

Classic Patriarch

Now, the palaquin. I knew when I was converting him I wanted him on a throne like the classic Patriarch, but I couldn't work out why there'd be a huge immobile chair in the middle of the battlefield. But then I remember Xerxes in 300, and so searched high and low for Grot models posed as if holding something. Eventually I found a Goblin Bolt Thrower crew member that fitted the bill very nicely, so bought four of those. One of them on each side has their mouths resculpted to provide some variation, and they've got their feet reposed.

The throne itself is also homaging the classic models, with three big spikes off to each side, and skulls (albeit Ork/Genestealer Hybris ones) on the ends of each of the arm rests. Lovely.

Patriark Zurk-Seez

Here's a picture of him before painting. The copper-coloured bits (tongue and loin cloth) are tomato puree foil.

In games he's represented as a Weirdboy Warphead as he has psychic powers, and Weirdboys have no weapons.

Other bits of my army here.

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Posted by Curis at 7:51 AM

Monday, 18 January 2010

Ork Genestealer Hybridz - Deff Dredd

Ork Dreadnoughts have four arms. Genestealers have four arms. So, my Ork/Genstealer Hybrid army must include one with four gribbly klawz.

Greenstealer Dredd

This involved buying lots of klawz, and as Genestealers have three claws on their hand I bought lots of extra blades so each klaw has three blades too. This means in real life they wouldn't be that effective (there's nothing for the top blade to shear against, and it stops things getting between the other two klawz, but IT LOOKS AWESOME so nothing else matters). Each klaw is removable and attached with rare earth magnets for ease of transport and to stop them breaking off. It also means I can detach them for vehicle damaged results, and wave them around in my more childish moments while making robo-wibbly noises.

The pilot is taken straight from the goofy 2nd edition Ork Dreadnought. I love the way he's sticking out his tongue. And, I really want to see Dredd pilots, it gives a sense of scale. I wonder if the upcoming Deff Dredd kit includes one. The Dredd model has a solid closed hatch that took an age to drill and dremel out, and then find a replacement hatch from my bits box the right size to replace it. But it looks fantastic.

Greenstealer Dredd

The big chompy skull is from the Chaos Dwarf Hellcannon. I wanted the Dredd to look like a giant bug, and attempts at doing this with plasticard and gubbinz looked silly rather than scary (in a goofy kind of way). I added a classic oldskool Squig in the mouth because he's awesome and I want a whole army of them. I miss stupid smiling models.

In terms of upgrades, this also has Grot Riggers, which is the dude on the base, being the Direct-only Oiler Runt. He needed no conversion work (I figures he's a third or fourth generation Gretchin/Genestealer hybrid and therefore quite Gretchiny apart from the purplish skin hue).

There's also some fairly major reposing in the legs, to give the impression the Dredd's powering forwards on its stubby legs. This was incredibly difficult - and all the weight goes through it left leg and required some heavy-duty brass pinning. What's annoying about this is soon everyone will be able to achieve similarly awesome and dynamic poses with a minimum of work as the new kit will be plastic. Bums.

More of my Greenstealer army soon. If you missed the thirty-strong Shoota Boyz mob - take a look at it here.

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Posted by Curis at 9:32 PM

Tuesday, 12 January 2010

Ork Genestealer Hybridz - Shoota Boyz

Ork and Genestealers melded together into grotesque hybrids, thirty times over.

Ork Genestealer Hybridz

The core mob in my Ork/Genestealer Hybrid army, forming the centre of the battleline. There's subtle variations on the head conversion throughout. Lots of three-armed monstrosities ready to taste manflesh.

Ork Genestealer Hybridz

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Posted by Curis at 7:52 AM

Saturday, 7 November 2009

Ork/Genestealer Hybridz - An Introduction

Back in the early 1990s, when instead a single slim paperback the Orks had two huge hardback reference volumes (Waaagh the Orks and Freebooterz there was a weird Ork Freebooter model - the Ork Genestealer Hybrid (below left). It was one of several weird and wonderful Ork models Citadel produced that included a Chaos Champion, Stormboy of Khorne and the Pirate Ork Kaptin Robobeard was converted from.

Greenstealer tease



Well, I updated the concept and built an entire army of these hybrid monstrosities. And I've only just got around to photographing it.

So above there's the original Freebooter Hybrid, a Nob (converted from the Games Day 1998 Gorkamorka Nob) and a regular Boy. Front row are two old Genestealer familiars representing the young purestrain offspring.

More photos in the next few days.

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Posted by Curis at 12:42 AM

Tuesday, 15 January 2008

Double Teaming

Matt and I have been busy this last month getting our forces ready for the Games Workshop Doubles Tournament. For those of you unfamiliar with Doubles, it's two allied 500 point forces that have to conform to awkward restrictions for the 2nd elites, fast attack and heavy support choices. The real challenge of the event is choosing two forces that complement each other. Me and Matt chose Orks and Dark Eldar.

Orks and Dark Eldar? How can that be justified fluffwise? Well, to make things even more bizarre we threw something else into the mix ... Genestealers.

Dark Eldar and Orks combine, with the magic 40k Genestealer glue

Once upon a time, a cunning Haemonculus had come across some Genestealers, those six-limbed aliens famous for stealing genes. His experiments splicing the Stealer DNA with his own creations weren't successful, creating only horrible deformed Eldar/Stealer hybrids (for which Matt had modelled up some Grotesques). The Eldar physiology wasn't tough enough, but their Ork slaves' was...

It all fits nicely together modelling-wise. The Dark Eldar Warrior plastics even have five crests on their helmets, making them look niddy.

My Stealer/Orks (Greenstealers) will be developed over the coming year into an complete and independent force. More pictures to follow when I've finished modelling all their new trophies on.

Trophies! Yes, they've got trophies from the many enemies they hideously butchered. Our weekend's Doubles gaming went rather well. We won four of our six games, managing to climb as high as table 6 for the last round before being smacked down by Allen and Nathan's Taudar. I did manage to shoot down a Holoed-up Prism though, as Allen had cockily parked it on top of impassible terrain where a its vectored engines did nothing to help my lucky immobilised result. With the new Ork Codex out that Kan will be getting a Kustom Mega Blasta made out of a Prism Cannon.

Nice thing about playing Doubles is the second player. We were able to spot the flaws in each others' tactics, and we could draw upon twice as much experience. I definitely want to do it again. Hope Matt does too, (not that my constant disregard for his advice cost us any games).

Roll on the 2008 Season.

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Posted by Curis at 1:03 AM

Wednesday, 26 December 2007

Ambrosial Christmas

Christmas holidays at last. I'm taking some time off to work on my super-secret new Doubles army along with Matt. We've dreamt up a bizarre double-team that's in some ways a 40K ménage à trois. It's all very idyllic at the moment, with phonecalls co-ordinating the two forces' colour schemes and dicscussions about how the forces will tactically complement each other - but that's bound to go out the window as pre-tornie panic sets in. Actually, there's only two more weekends until the Doubles. Oh no, panic's kicked in now.

Matt pointed out on the Dice Not Blog that the Host from yesterday's Doctor Who Christmas special reminded him of the classic Blood Angels captain.

Blood Angels Captain looks like Doctor Who villain yes?

Uncanny hmmm?

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Posted by Curis at 9:55 PM


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