Sunday, 13 December 2009

Squat Trike Test

I cut my Epic-painting teeth on my Bad Moonz and my Dark Angels. Painting 6mm armies is very different to the normal 40K stuff, so I wanted the opportunity to mess around before I started work on my valuable Squat models. (And, sickeningly conceited as it sounds, as both my Bad Moonz and Dark Angels picked up Best Army awards this year, my Squats will look gorgeous.)

Squat trike test model



So, this is one of the test pieces, next to a pound coin since it's difficult to tell the scale with these seldom-seen models. There's a bit of minor modelling work - the rear wheels have been carved out, and the gunner's head has been reposed (so there will be a bit of variation in the completed five-strong squadron).

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Posted by Curis at 11:30 PM

Thursday, 9 October 2008

Don't matter which way we're facing

One of the many true joys of my Squat army, is that they're tiny models. They double up beautifully in the standard GW cases, rather than struggling one-to-a-space like my 40k Orks.

Pairing off, like teenage emos.

Means a whole 1750 point army can fit in a case, with a layer spare for my Cryx, and then some. Means games don't entail logistics problems, or lugging cumbersome bags on train stations. It means they can be surreptitiously slid under my desk without attracting quizzical glances.

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Posted by Curis at 6:06 AM

Tuesday, 5 August 2008

Toy Soldier VII

My Squats have taken once again to the field of battle! As the sun has now set on 4th ed 40K, my Squats appeared at Toy Soldier VII in Preston to take on all-comers.

Squats!  In fourth's dying days!


They were joined by their regular friend, Inquisitor "Hood" Hargen, helping bulk them out to the 1750 pts required and defending their minds with his titular Psychic Hood. As I was also fielding a Callidus, Hargen was promoted to Lord Inquisitor, and had a mandatory retinue of suitable oldskool models, inclusing this old Judge Dredd Ape Gangster Citadel produced under licence in the 1980s. Here he is failing to kill an Eversor with a banana.


Squats!  In fourth's dying days!


Vikarius's Battle Cannon mercilessly obliterating the Sister Troops choices. Although we were playing 4th edition, the missions were based on the 5th edition hearsay floating around at the time the rulespack was put together. That meant Troops were exterminated with extreme bias.

Squats!  In fourth's dying days!


And here they are, fighting against some Classic Space Wolves. Old lead models with beards. Most of these Space Wolves were released in the Rogue Trader era. Lovely.

Squats!  In fourth's dying days!

At the end of the tournament, they'd managed 1 win, 2 draws and 2 losses. That's impressive for Squats. Have to reconfigure them for 5th ed now.

In site news, I fluffed up the end of my six-month hiatus by missing it by a whole 4 days. Oops. There's been a bit of behind-the-scenes cleanup going on, and some changes will be coming int effect soon. Keep watching this space.

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Posted by Curis at 7:02 AM

Thursday, 15 May 2008

A world of jackpots and corporate values

Sillily I gave all my bases to the club to base up the many many trees we have. This has left me without any 40mm round bases the stick my exo-armoured models on now I'm experimenting fielding them as Grey Knight terminators.

The Crypt was all out of the bases, as was the local Games Workshop. I phoned every GW store in the area, and none of them had any. Word on the street is that they're discontinuing the packs dedicated to just one base type and replacing them with blisters that give you a little bit of everything. Not very useful.

And while I'm moaning, it's impossible to navigate to the store locator on the UK GW site. And when you do get there having to use your Google-Fu, they don't even have the opening hours listed, so you have to phone. Not at all helpful.

Luckily, Glenn came to my rescue, kindly furnishing me with enough bases for the squad. Here he is forced into the bright daylight of a gorgeous Saturday morning



Cheers Glenn!

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Posted by Curis at 10:31 AM

Saturday, 19 April 2008

More fire than the belly of the sun

Tomorrow's list.



Got to drop the extra armour on the Rhino and Russ as it's not modelled on, and I can't bring myself to blu-tac plasticard to their sides.

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Posted by Curis at 9:18 PM

Monday, 17 December 2007

Aeronautica Aliquantulorum

At the Club Challenge last year I treated myself to an box of Eldar Aeronautica Imperialis. They're gorgeous, and I've been taking my time painting them in a crimson Void Dragon scheme.

Damned small.

I swear these were dust-free when I photographed them. These ships are freaking tiny, what you see in the photo above is smaller than my thumbnail. The wings are literally paper-thin. They flex when you look at them. I'm looking forward to fielding them in Epic or AI.

Luckily Dave challenged me to a game of AI this evening, but he's got Eldar too (gasp). To stop a internecine war I'm going to field ... Squats.

Skimmers?!

I've got a pair of Overlords, a squadron of Iron Eagles and some allied Thunderbolts. No clue what I can do with them, I'll try and wing it.

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Posted by Curis at 12:29 PM

Wednesday, 12 December 2007

Apocalypse Then

I had my first game of Apocalypse over the weekend. I took my Squats, who took to the battle alongside Booker's Wulfen (who deployed next to the Squats on account of them both having facial hair), Craig's Cobra Commandoes and Ben's Tank Company.

We faced off against Matt's Night Lords, John's Word Bearers, my loaned Thousand Sons, and Ben's mighty Daemonic Warhound.

In game shot.

Warmaster Gorun attempted a daring manoeuvre to combat this Daemonic Warhound. He tunnelled directly behind it in the incredibly thin strip between the rear armour and the board edge. Luckily the scatter dice came up HIT. (Not so lucky was his lieutenant Magnus Ulthang, who attempted exactly the same tactic but scattered and ended up very dead). Gorun and his command squad were placed in a prime position to deliver a deadly payload!

Gorun versus the titan photo.

No, not Gorun's trusty Boltgun.

No, not the squad's flamer (which was, for the first time ever, in range).

No, not even his medic's laspistol.

Gorun was toting a vortex grenade. How very retro.

With the Imperial forces stripping the engine of its void shields Warmaster Gorun threw his grenade with verve and gusto!

It went horribly wrong, missed, scattered backwards and subsequently sucked the mighty Squat hero into the Warp. No getting back from that with bionics.

Despite that, the Imperial won the day, and much fun was had by all.

Matt's put a full write-up on the Dice Not Blog. Have a read here.

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Posted by Curis at 7:30 AM

Monday, 10 December 2007

Post Tournament Funk

There've been no news posts since Heat 3. I've even been getting phone calls from people desperate to know.

Photo of all the lovely tickets.

Turned up Friday afternoon after travelling down with Flame On, and ran straight into Team Ireland. If anyone would be in Bugman's before Flame On it would have to be the Irish. We first met them back in Poland at the European Team Championships. Rog bears an uncanny resemblance to a number of my Squats...

Squat left, Roger right.

I was worried about going against Tau so I played a friendly against Craig with his 13 Crisis Suits. I'm still no clearer on how on Earth majority toughness, casualty removal and drones all mesh together but it was a fun game with a friend over a Guinness.

It was this social side of the tournament I enjoyed the most. Chilling en masse in the bar, playing Risk at Bugman's, rocking out at Rock City stripped to the waist. The weekend was really two nights out interspersed with daytime 40K. As people wanted to qualify for the finals the atmosphere was tense, like an exam hall. Intense concentration with a time limit. Work hard, play hard. Well, er, play 40K hard, play hard.

The Saturday things were looking good, one win, one loss, one draw. I'd triumphed against the dreaded Lash of Submission thanks to Inquisitor Hood and his trusty Psychic Hood. Overnight I was scraping into the bottom of the qualification window and there was everything to play for. Importantly, 3 fun games. Intense, but fun.

Sunday morning. Started with Harelquins in a Holo-Falcon. I hate Holo-Falcons. Well, it actually started in Rock City, but nevermind. I'd managed to infiltrate my Veterans' Lascannons within direct LoS of his stationary Falcons and would have shafted them had I got the first turn. Well, I didn't and I lost horribly. I could no longer qualify. Game over man.

I don't feel to great about my Squats any more. Perhaps I only have myself to blame. Somewhere along the way I destroyed my real Squat army by tuning and optimising the list to compete in the GT environment. Warmaster Gorun, my favourite Squat model ever was left at home with his command squad. My Techpriest Enginseer and his Chimera were left as neither were scoring units. My Mole Mortars Squadron were dropped as they weren't AP3. My Rapier Laser Destroyers were replaced with standard lascannons for fear of being pulled up on WYSIWYG. The army was topped up with models painted in just 3 block colours to meet the minimum painting standard. I squeezed the life out the army, and refused to display it at lunchtimes as I was ashamed.

I had started to embrace the win-at-all-costs mentality, and then failed to win. It's a dangerous path. My Squats will soon retire from the tournament circuit and be replaced with an army that won't be corrupted by the tournament mentality. I'm not cut out for top-end tournament play.

Congratulations to Christian Bale for Best Army. He's White Dwarf's Graphic Designer so he's turbo-cool.

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Posted by Curis at 3:55 AM

Friday, 2 November 2007

Sculpty Sneaky

Here's a sneaky-peek of the second-to-last model I need to do for my Heat 3 army.

Should I call it the Sallidus?

Can you guess what it is yet?

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Posted by Curis at 12:10 AM

Friday, 3 August 2007

Loving flame

One of the most gorgeous Forge World tanks - the Artemia Pattern Hellhound.



It's a big solid lump of resin goodness. And also the first Hellhound miniature that doesn't put me in mind of a duck.



QUACK.

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Posted by Curis at 12:58 AM

Friday, 25 May 2007

This weekend we’ve got a band holiday!

Army done. All-nighter pulled. So bloody tired. Squinty pics.





Damned proud. Off to the Club Challenge.

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Posted by Curis at 6:46 AM

Thursday, 17 May 2007

When the darkness must win

Playing with or against Grey Knights instantly grounds the game in a back story. Why have these elite defenders of the Imperium been summoned en masse to fight? What force was reckoned so evil that a Grand Master personally went to confront it himself?



Warmaster Gorun's Squat Legion of course! In one turn they dropped down and annihilated his entire Terminator retinue and knocked him down to just one wound.

I've had some very resounding successes against Terminators recently. The veteran Astartes disappear under the wealth firepower my army can bring to bear. Last week Ben's Chaos Terminators and their Lord were wiped out immediately after the deepstruck behind my lines, and the week before that my Demolisher was single-handedly responsible for taking out an entire Squad of Craig's Terminators and the accompanying Librarian. He'd also chosen to deepstrike them behind my lines, but unfortunately scattered right on top of my Russ.

Craig, however, did get his own back this week on the desert board this week. The sparse terrain combined with the mission's Alpha rating forced all 11 of my squads to deploy in the open where they were systematically torn apart.



(I apologise for the exceptionally poor picture quality today - I really should use something better than my camera phone.)

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Posted by Curis at 12:09 PM

Monday, 14 May 2007

Ruiner

More pics of the Termite here.



First of the two special weapons squads are finished. Need to find some more meltaguns for my other one as I've got converted bikers holdings old marine meltaguns that are far too big for them.

One of my special weapon squads tore apart Ben's Chaos Terminator unit on Wednesday. We were playing recon and he deepstruck them in the midst of my lines and promptly combi-meltaed my Russ. But as they were so closely packed I deepstruck both my special weapon teams next to them and really enjoyed putting every model under the blast.

The squad was lead by his Chaos Lord in Terminator armour, so taking it out was a real priority and a good deal of victory points. And since they were a scoring units in my deployment zone they earned him lots of victory points, (it was a Recon).

Boom! All gone except the lord who promptly got meltaed by the other squad.

One of the finer points of using the demo charges is to shoot your other squads close by first, and then the rest of the squad's weapons. There's such a huge chance of it scattering you need to make sure any casualties on your own side had their chance to fire first.

That's why I so love my drop infantry army. (Well, tunelling army.) You have the flexibility to reinforce your own lines, strike out for objectives or run around your enemy's rear and melta their tanks.

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Posted by Curis at 11:18 AM

Thursday, 10 May 2007

Your big mushroom cloud

Matt's taking his High Elves to the Club Challenge, but instead of cramming in more tournament practise against Hey Steve's Dwarfs he kindly agreed to play me at some 40K.

I lost horribly last time.

I lost horrbily the time before that.
And this time I lost horribly too. I just can't cope with those damn Raptors hit and running. I've got so many units they can always find another unit to lock themselves in another combat with and avoid being targeted in the shooting phase.




Ah well. At least my army's considerably more painted than last time.




My standard tactic for dealing with close combat beasties is to throw more infantry at them, allowing the rest of my army to get on. But their damned disengaging from combat was rather annoying. The only tactic I came up with to combat this is to exterminate with extreme prejudice, which I duly did in my next game against Ben.

His Red Corsair army has a unit of Raptor beasties, and I hit them with everything I had when they broke cover. They were mauled and ran off the board. I was chuffed, and eventually managed a rather tasty draw against his Imperial deserters.

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Posted by Curis at 10:49 PM

Tuesday, 8 May 2007

I've been rolling down the assembly line

I've finished refitting my Techpriest's personal Chimera. One of the annoying things about taking an unfinished army to the European Team Championship was that it had to be undercoated to be fielded at Warhammer World. I hadn't finished converting a lot of my models, but hurriedly sprayed them to get them on the table. It's nice going back and finally finishing their assemblies.



More pics of the Techpriest further down.

I fitted new track guards, added a searchlight, drilled out new bullet holes. I also replaced the hull heavy bolter and lasguns with old skool squat ones. I but down the multilaser to make it stubbier and more squatty, and made the pintle-mounted heavy stubber a coaxial one instead. (It's so hard to stick on a searchlight and a pintle stubber and an open hatch.) Making the weapon coaxial also makes it look more techy and non-standard, which is exactly what I want.



And, I also cut up my much-cherished 2nd Techpriest to stick in the turret. It took me ages deliberating as it's such a valuable and cool model, and there weren't even any casting defects I could justify it with. But at the end of the day they're models and that's what you are meant to do with them, have fun and make something unique. And I couldn't really have regular Squat infantry poking out the hatches as it feels almost like proxying.

As I had already stuck two squat infantry firing out the rear top hatch I had to tear them off, and then try closing the doors. Unfortunately that mangled the doors and I had to improvise some replacements out of various vehicle parts. But at the end of the day, they make the Chimera look even more non-standard and Adeptus Mechanical.

Now I've just got to work out how much of it to paint red. I'd like to do it all red, but that would stick out in an army all done in green and brown. Craig's suggested painting it the same green as my other vehicles with red cog patterns on, which I may try.

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Posted by Curis at 10:21 PM

Tuesday, 1 May 2007

There goes my hero

Warmaster Gorun! Heroic Senior Officer Supreme! Fearless leader! Combat monster! Fantatic model!




His card!



Warmaster Gorun! Mighty champion! Much feared!

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Posted by Curis at 8:54 PM

Saturday, 28 April 2007

I'll be armed and ready

It's the deadline for army list submission for the Club Challenge today. Slipped mine in just before the noon deadline.

The CC requires you get your list in four weeks in advance, which allows the panel of judges to decide which 'band' it belongs in. Those four weeks could be used to tweak the list, and as my army's not fully painted yet it's bound to change as I fall out of love with various models and units.



On the plus side it does mean my army is 'locked' and I can't fiddle with it. It also means I'm very certain which units have still got to be painted and which are done.

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Posted by Curis at 12:38 PM

Wednesday, 25 April 2007

Repair man

Squats used to be very well integrated into the Imperium. In the days of Rogue Trader it is told that they were able to hold positions in the priesthood and the Inquisition. (though there were never any models). Later, as the background imagery was developed and the Adeptus Mechanicus were fleshed out, Workshop released a Squat Adeptus Mechanicus alongside the human Adepts.

Squats were always a mechanically apt race, with even the regular battlfield trooper being able to mend weaponry. They had a very pragmatic approach ot technology completely at odds with the quasi-religious awe it was held in in the Imperium. Their technologies were lorded over by the Engineer Guilds and the Guildmasters who fulfilled an identical role on the battlefield to Techmarines.

Given this, I never understood why squats would enter the Adeptus Mechanicus. Why would they dedicate themselves to the Machine God? The religious differences between the Squats and the Imperium were pretty major, as the Squats had a system of ancestor worship that didn't quite gel with the idea of a God Emperor and the Imperial Cult. Somebody bright (probably in the priesthood) managed to fudge this all together by saying the spirits of the Squat ancestors were watched over by the Emperor - and everyone was happy.



This whole affair is an illustration of why Squats were dropped from the game. Most of their ideas were lifted directly from the dwarf background, and didn't fit at all in the 41st millenium. I reckon that if the dwarf archetype ever returns to 40K then it won't be a part of the Imperium, and their philosophy will be as pragmatic as their technology.

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Posted by Curis at 7:58 AM

Monday, 23 April 2007

New modifications

Now the pressure's off scraping my army together for the ETC I can take some time overhauling the hastily assembled units and develop them into proper showpieces. First up is my Russ Executioner.

The tournament made me notice some improvements I could make, mainly in choosing my vehicle upgrades. Out went the track guards. In came a set of double-width tracks (cliched yes, but ever-so-squatty), a searchlight, and an extra-width dozerblade. I also replaced the heavy bolter with an old-skool Squat one, which I plan to do with all my vehicles. I've finally got enough lasguns to replace the six in each Chimera.

Manning the old-skool heavy bolter is a barely-noticeable gunner peeping out the hatch. I also replaced the turret hatches, drilled out an aerial, and put a cigar-chomping heavy weapon commander in charge of it all.




Poor Russ. It started as regular Russ with sponsons, got converted into a Demolisher with a paint pot lid, got an Executioner turret and its sponson pulled off, and now it's been widened and extensively remodelled. What will its next exicitng adventure be?

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Posted by Curis at 10:36 PM

Sunday, 22 April 2007

Rock 'n' roll loser

I got back from the ETC qualifier this morning - I had a fantastic time! 3 great games, and a slew of new faces who may soon end up as regular opponents when I've moved house.

The top 7 qualified for places in Poland, and sadly I came 8th. Here's hoping that people mysteriously disappear...

Game 1 vs Sons of Dorn

I was massacred. First few turns went well with my mole mortars pinning his lascannon devestator squad so my Russ could drive about unmolested after turn one's night-fighting ended, but I was eventually massacred. My shooting phases were absolutely dismal and very few marines feel thanks to a combination of power armour, cover saves and damned medics. When my infantry platoon turned up they were in very tight formation and subsequently murdered by the 4 rocket launchers in his other devestator squad.



The interesting thing that cropped up from this game was the use of medipacks. The Sons of Dorn had one in most of its squads, which got very annoying when his marines I plasma gunned down got patched up by the medic. I always interpreted the rule that they ignore the first failed armour save to mean you don't get to use the medipack when the casualty was caused by a weapon with sufficient AP to deny armour saves. If you don't take a save, you can't fail it so you can't use the pack. However, Ben went on to argue that if that was the case then there was no need for the rules to go on and mention you couldn't use the medipack against power weapons. We agreed on his interpretation, and Matt also tells me that's how he plays it so I'm now happy that Ben's is the correct interpretation. However, it's still a grey area for me and I'm going to hunt for an official ruling to point to next time the discussion arises.

That rule makes medipacks a lot more worthwhile me taking. And also considering my command squads with 4 plasma guns suffered horribly at there own hands I desperately need to reinstate my medics. I love the Squat medic models too.

Interestingly, on the subject of medics, Living Ancestors (the elderly squat pyskers) used to have the same rules as medics back in the days of the Warhammer 40,000 compendium. I have been fielding them as allied Daemonhunter Inquisitors so they can take psychic powers and act respectfully on the battlefield. A lot of people have been suggesting I field them as sanctioned psykers, which are quite pathetic, and also use up a precious doctrine point for being restricted troops.

Game 2 vs Waaaagh! Fotheringham-Willoughby

Warmaster Gorun slaughtered the Warlord though - killing his first enemy general in his tournament career. I think a trophy is in order, though I don't want to disfigure the model itself, and sticking a head to the base is just 'Sunday Child'.

Regardless, I was massacred again.



Again, this game flagged an interesting point - the use of grot cover saves. He fielded a line of grots 2" apart spreading most of the 6' table. When I fired through them and used the screen to take cover saves he took the grot casualities caused by succesful ones not from the grots in front of the orks but from the ones on the extreme ends of the squad (up to 3' away). RAW (rules as written) say there's nothing wrong with this, and the grots just have to be removed from the squad rather than from within line of sight of the unit that caused their casualties as would be the case with firing at the grots directly.

I'd like to point out I'm not bitter about either of these, or regard them as bad sports. They were both fun games with sporting opponents. It just wakes me up to the general level of tournament play. RAW is the best way of interpreting rules as it's the only thing that can't be argued against.

Game 3 vs Drop Guard

Again, this lead to the surreal scenario of having both armies drop. We both enjoyed having our lasguns actually do something in the shooting phase, and it was a very bloody game as infantry squads gunned each other down in vicious fire-fights, and our meltaguns stalked each others' Russes. I don't have any photos of this game, which is a shame.

It was a fantastic time, and much of a learning experience for my army. It has been blooded on the tournament ground.

My biggest regret was that it was so unpainted. I hate using unpainted models, especially in tournaments. But with only 9 days' notice I had no choice. I just made sure everything was undercoated in keeping with Warhammer World policy. A lot of them weren't even assembled properly, and I look forward to going back and lovingly drill out their barrels and green stuff the arm gaps in the coming weeks.

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Posted by Curis at 11:24 AM

Thursday, 19 April 2007

Can't afford to die

My first (and last) 1850 practise game against Craig's marines. A massacre so horrible I've decided to utterly revamp the list.



My fundamental problem is the lack of men on the table. My expensive Grey Knight termies deny me a lot of cheap infantry that gives the army staying power. The infantry platoon I do have can't afford to die as they're the main scoring units in the army.

It seems a shame to drop my squat-eggs from the army for the ETC as I love the models so, and they're also painted. But I want to qualify, and I'm permitted unpainted models on account of the short notice period. I'm thinking of buying in some heavy weapon platoons to lay down some serious fire power, and give me a lot more man power.

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Posted by Curis at 11:31 AM

Monday, 16 April 2007

Bless those feet that you're standing on

I'm really enjoying painting up my exo-armoured hearthguard. They're frankly ridiculous models with bit bellies and flabby armoured manboobs. They also have ridiculously short legs which couldn't ever carry them anywhere, and little tiny medals on their shoulderpads.



I can't resist them. They're fun to paint, adn will eat up a lot of the 1850 points I have to field next weekend.

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Posted by Curis at 10:06 AM

Thursday, 12 April 2007

Christopher's river

Chimeras are amphibious. It's one of those rules that is so seldom used it's often forgotten, but last night I had my Chimeras drive through the club's river and revelled in it. Wallowed. Splashed about. Yeah! Made up for the fact I was utterly panned by Hemingway's marines.



However, today was the first game of 40k in ages, gearing up for the Club Challenge. We've all finally filled out our forms and some of us have even written cheques, so 40k fever is taking grip. Six weeks to bone up on my rules and paint a full 1500 points to a consistent standard. Might even be Warmaster Gorun's first painted outing.

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Posted by Curis at 1:16 AM

Monday, 9 April 2007

Heroes brought to life again

I used to have a Squat character in Inquisitor. Though we did a lot of 54mm Inquisitor, we found it worked better at 28mm because you didn't have to spend an age building giant terrain pieces.



The other guys he's with are an Astropath, Adeptus Mechanicus and a ... big-headed midget. That guy ran around with two digi-weapons and tried his damned hardest not to get shot in middle of his massive forehead.

The Astropath, like Warmaster Gorun, also had a Space Wars Combat Card!

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Posted by Curis at 2:23 AM

Monday, 19 March 2007

in the crack of a sandy dune you reach down

I've decided to base up my Exo-Armoured Hearthguard with bark too. This gives them a lot more battlefield presence, and means they don't look sillyily small in base-to-base.



I'm really enjoying painting the Red Scorpions Captain at the moment. I want to paint a squad to go with him and then play Space Hulk...

In all their games so far the Hearthguard have been used as power-armoured Grey Knights. This has surprised a lot of people as when I say they count as Grey Knights they automatically assume Terminators and not power-armoured. The 40mm bases I've put them on now allow them to be fielded as Terminators, and will also help them spread out further when they deep strike, even if I field them as only power-armoured. A little cheeky, but the models look far too cramped on 25mm anyway...

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Posted by Curis at 5:54 AM

Bark

I've decided to base up my Exo-Armoured Hearthguard with bark too. This gives them a lot more battlefield presence, and means they don't look sillyily small in base-to-base.



I'm really enjoying painting the Red Scorpions Captain at the moment. I want to paint a squad to go with him and then play Space Hulk...

In all their games so far the Hearthguard have been used as power-armoured Grey Knights. This has surprised a lot of people as when I say they count as Grey Knights they automatically assume Terminators and not power-armoured. The 40mm bases I've put them on now allow them to be fielded as Terminators, and will also help them spread out further when they deep strike, even if I field them as only power-armoured. A little cheeky, but the models look far too cramped on 25mm anyway...

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Posted by Curis at 5:53 AM

Saturday, 17 March 2007

Fistfeck

Warmaster Gorun! Best Squat model ever! Favourite model in the army, though the Adeptus Mechanicus Squat also gives me chufties. He was the second-hardest Space Wars Combat Card (behind that dratted Eldar Bonesinger). I'm putting off painting him last in the army, as a reward. But I dislike using him unpainted in games. So what I'm thinking of doing is painting up Skirmishmaster Borun, his identically-equipped younger brother.



I'm really building up the bases of my character models. My games have rammed home how short my squats are, and in combat they just disappear. I want my characters to look suitably-heroic, and not nipple level with guardsmen.

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Posted by Curis at 1:46 AM

Friday, 16 March 2007

I heard the aero-engines whine

Okay, while I poke fun at the unrealistic asking price of £80 for the Adeptus Mechanicus squat, it's one of the most popular squat models. I've got two, here's a WIP of the one going in my army.



He fits the bill of enginseer perfectly with his laspistol, power axe and power armour. I just added a servo-arm which I also love. Why? Because it's the actual servo-arm off the first ever lead Games Workshop miniature I ever bought. Little piece of personal history of mine there. I adore this model.

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Posted by Curis at 12:48 AM

Thursday, 15 March 2007

Hahahahahaahha



ahahahahahaha

£80 Buy it Now!

AHAHAHAHAAHAHAH

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Posted by Curis at 12:48 AM

Saturday, 10 March 2007

Waltzing back

Argh! Over a month! Where have I been? Time to get things back on track.

First off, I've been giving attention to my Khador force, and even took them to a tournament, and won best of faction huzzah.



After that died down a little, I finally succumbed to Flames of War, and kicked off a British force. Lovely Churchills.



But now some tournaments are starting to loom for my squat forces, and I want to bulk them out to 1850pts. So I ventured over to eBay to get these high gloss monstrosities.



Thought I'd better share them before they get dunked in brake fluid over the weekend.

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Posted by Curis at 12:04 AM

Tuesday, 6 February 2007

Dreaming in colour

I like to relax colouring in other people's comics. Here's a panel from a page I've been fiddling with tonight. You can find the rather funky originals here. They're rather good.



I keep meaning to do something similar myself with Squats, only miniature-related comics are essentially niche squared. Maybe as a series of connected one-offs in the framework of something bigger.

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Posted by Curis at 11:16 PM

Monday, 5 February 2007

Time for the massive come sing ya



I never understood Tarantulas. Firstly, I couldn't see where the name came from, as I could only ever count 4 legs. Or 3 in the case of the plastic Space Crusade versions. But then again, the Rapier Laser Destroyer looked nothing like a rapier, the Chimera didn't have a lion head or snake tail, and the Basilisk didn't slither along the floor. (The Mole Mortar fired shells that burrowed underground like moles though, and the Hellhound spat flame though, so there is reason to suspect some logic). Having 4 legs I reckon they should have been named after something with 4 legs, like a Rhino. Hang on...

The other reason I didn't like them was they always seemed shoe-horned into armies. It was fine in Rogue Trader where the Universe was vast and under-developed, but by the time 2nd ed rolled around they were just included as afterthoughts in the codices. The way they hovered off the ground and performed pop-up attacks didn't gel with the state of anti-grav tech in the 40K universe. They were forgotten, until Forge World seriously beefed them up and revamped the concept. I'm glad they've done the same thing to the Thudd Gun too, I'm just waiting for the Rapier Laser Destroyers.

You may have noticed I've started adding a couple of links to other notable Squat sites on the right. I hate the idea of new gamers looking for Squat info and coming across, erm, across gems like this from 1997 - Mike's Page - and this Squat Pitt. Have a poke around.

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Posted by Curis at 10:32 PM

Sunday, 4 February 2007

Born on a Sunday

Got all my painting done I said I would yesterday - almost. I've not varnished the fellas yet as I can't find my varnishing brush. Most of my models are varnished with brush-on Testors Dullcote, and then their reflective red visors are given about 4 coats of Vallejo Gloss. Not sure what to do with the vehicles, might see if I can find some Testors in spray format.

It makes me a lot happier about the current state of the army, seeing it all lined up on my old 'army board'. Traditionally, my armies pose on this board while they're being assembled as it's just the right size and thickness. It's actually a board I undercoated black back in school and wrote my name on, but never painted anything on. I think it is destined for greatness one day, it is happy holding my armies until Fate decides the day has come for me to paint a masterpiece on its receptive primed surface.

Click for bigger, and see the sorry state half my army in currently in.



I also bought a Rhino last week for my Hearthguard. I didn't want a third Chimera as I'd go mad painting them, and also as historically Squats had Rhinos in both Epic and 40K. Well, everyone did back then as the Chimera had not yet debuted in 28mm scale. Land Raiders and Rhinos were the staple of Imperial Guard armies, and hadn't yet been ret-conned to Marines only. I'll be fielding it as a transport for the Hearthguard who count as allied Inquisitoral Storm Troopers, though I am still a little worried about representing their hellguns.



(Note the modified vision slit - it's lower down as the crewmen aren't as tall.) I added the Imperial Guard storm bolter and not the Marine one as it fits the Guard aesthetic better. I think this is a little odd as another reason I had for adding it was to make the army less Imperial Guard and more Imperial in flavour. I might go a little further and add a Mk2b Pre-Heresy Pattern Forge World Land Raider, though it is a point-sink. Might be useful for the 1850pt tournaments though...

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Posted by Curis at 10:32 PM


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