The Bill Bailey Doctor Who Space Marine

Merry Christmas one and all. May your newborn messiah avoid being murdered by the Roman client-king.

It’s not Christmas without the Doctor Who Christmas Special. And I had a sharp intake of geek-breath when Imperial Fist Space Marines strode out across the festive snowscape.

Bill Bailey Doctor Who Space Marine

Bill Bailey Doctor Who Space Marine

Bill Bailey Doctor Who Space Marine

Grimdark future soldiers! Just wait until they unmask and you stare into the face etched with centuries of service to the God-Emperor…

Bill Bailey Doctor Who Space Marine

Oh, it’s Bill Bailey. Bill Bailey serving double-purpose as comic relief and exposition.

What rammed home the visual similarity for me was the Rogal Dorn yellow, and the helmets flipped up à la Space Crusade.

Bill Bailey Doctor Who Space Marine

Coincidence? Or deliberate homage? Leave a comment.

Bill Bailey Doctor Who Space Marine

Epic Win – my Grand Tournament Report

This weekend my housemate and I made the long trip from the deep south to Mansfield to attend the last Epic tournament of the 2009 season – the Epic UK Grand Tournament. I had my spangly new well-behaved Dark Angels and Ole had his Biel-Tann.

Dark Angels

I was quite nervous. I’d had only two games with Space Marines prior to this (one proxying with Si’s Shadow Scorpions and one with my own figures) and had lost horribly both times. In fact, the second game was disastrous as by turn three I was left with only a single Thunderbolt, and that was only because it chose to stand down to avoid a completely humiliating defeat. And that was against Ole who was only on his second game of Epic ever. It seems that my air assault Space Marines were as fragile and underpowered as their most vocal critics would have me believe. Add to that my last Epic event (May’s Club Challenge) had me finishing last and I was expecting to achieve a whole new low in gaming history. But hey ho, at least my army was nicely painted. Not that it would stay on the table long enough for anyone to spot the squad markings.

The list I eventually settled on was:

Tactical formation
Supreme Commander
Hunter
Razorback – twin lascannon

Devastator formation

Devastator formation

Terminator formation
Chaplain

Land Speeders

Thunderhawk

Thunderhawk

Strike Cruiser

Thunderbolts

Reaver Titan

So, I consulting Grand Master Jeridian (Si) for how to make my Marines work. Paraphrasing the exhaustive essay he provided from his years of experience pilotting Thunderhawks to their dooms the plan was:

  • Choose corners to cluster for the benefit of my Strike Cruiser’s orbital bombardment
  • Keep the Tacticals on my Blitz to ensure the survivial of the Supreme Commander re-roll
  • Sneakily advance the Titan until turn 2-3 when it would stride forth into the middle of the enemy
  • Swoop in with the Thuuderhawks and land the Devesators for lots of mutually-supporting engagements and crossfires
  • Have the Terminators on hand to open up a second front or support as needed
  • Use the Land Speeders as zippy harassing units that could swoop in on objectives in the later turns

As Si says: “SR5 and the mobility does make the army great fun to use though, as YOU get to decide when, where and what happens in the game.”

So, how did it go?

Game 1 – Mark Preston’s Black Legion

Mark Preston! By way of cool coincidence we’d already played each other at the Club Challenge, where Mark had been using his Dark Angels pretending to be just regular Space Marines. Mark was borrowing some beautiful Black Legion that were surprisingly Daemon-free. However, that didn’t stop my regular anti-Chaos strategy of exterminating the closest units to prevent Daemon-bombing. Turn three 0-2 defeat.

Game 2 – Matt Otter’s Orks

Orks – the army I’m most familiar with their strengths and weaknesses. However, I made a fatal mistake of sending in a Dev Thudnerhawk to engage a large Boyz formation spread over two objectives – effectively committing suicide. I should have simply landed to contest objectives and drag out the inevitable another turn. I did however spectacularly set fire to his Gargant and destroy it – the one time I achieved Break Their Spirit. Some sort of loss for me, but it was technically a by so I got the points for a 2-0 turn three victory.

Game 3 – Matt Arnold’s Space Marines

Aha! Some Blood Angels pretending to be just regular Space Marines. I just need to play some Black Templars and White Scars now…

Turn one went very well with Matt teleporting his Terminators immediately and pushing forward with his Warhound. I focussed everything on a counter assault and wiped out both, feeling very confident I’d eliminated his main threat units. However, I had over-committed and his counter-counter assault broke my Reaver, and not even the Deathwing teleporting into ruins straight on top of his Blitz could stop this being another turn three 0-2 defeat.

Game 4 – Kevin Bott’s Biel Tann

Against received wisdom I avoided drop-podding anything in. Though it would protect the incoming units from the horrific Eldar AA I wanted some maneuverability to counter the Eldar’s insanely fast marching jetbikes. I focussed on breaking Kev’s Revenants to deny him their awesome firepower and also allow me to air assault without running the gauntlet of their AA.

Turn three held some appalling activation rolls for Kevin, and the normally hyper-maneuverable Eldar were unable to perform their regular objective-grabbing marches, letting me win turn four 2-0.

Game 5 – Andy Harris’ Biel Tann

Apparently the worst Eldar list to have ever graced the planet. Buoyed up by the success of mounting the Devs in Thunderhawks rather than the Strike Cruiser I did it once more. Very dangerous as Andy had Nightwings and a Vampire. After two largely bloodless turns of maneuvering for an all-out air assault Andy masterfully broke my Reaver before I could use it as a fire base for air assault Devs. Instead I used the Devs instead to cause Andy a lot of difficult decisions in where to press me in order to get objectives.

No-one had won on objectives by turn four, so it went to victory points which Andy had easily more than the 150 difference with the annihilation of my prized Terminators.

So, five great games and not that shabby a performance – one win, one drawn, one bi and two losses. Yes! A win! And the points for painting catapulted me up to nine of fifteen. With the bonus points for attending the GT, and playing different armies that also starts to lift me away from the bottom spots on the 2009 Championship.

But best of all, my Dark Angels got the Judge’s Choice painting trophy.

Cup of Titan

In the aftermath, the plan was fairly solid. It falls down if the opponent anticipates the all-out assault and dig in with overwatch.

The only let-down was the Strike Cruiser. Rather than lazily bombard the deployment zone turn I experimented with clustering my objectives and plotting a turn 3 bombardment to place Blast Markers before I began my air assault. It did work, but was quite a gamble. 200 points is a lot to pay for the one attack, and not once did I use it for drop-podding. I think I’ll drop it at 3000 in favour of some Scouts or Speeders to give me an additional formation on the ground to get objectives and support the handful of ground formation that aren’t flying or teleporting in.

So, all in all a great event. I particularly enjoyed attending the Epic UK Annual General Meeting which was almost drowned out by the David Bowie tribute act in a pirate hat we were sharing the venue with. The best way to judge whether an event’s been enjoyable for me is whether I want to play another game that week, and start painting my next army as soon as I get home, and this was very definitely one of them. Many thanks to all the Epic UK organisation and efforts. And thanks to all five opponents for five brain-sweating games (and not defeating me in the humiliating fashion I was expecting).

Chaos Marine Backpacks II

With the help of the Collecting Citadel Miniatures Group (I love how the prevailing mentality matches my own) I’ve discovered that the Rogue Trader Chaos backpacks are not at all jump packs. On top of Ian’s comment on the original post saharduin had this to say:

I’m afraid Ian Wood is correct in his comments at your blog. There was also at least one illustration of marines using regular backpacks as jump packs (Chapter Approved – the Book of the Astronomican) possibly also drawn by Ian Miller (I can’t recall for sure offhand and don’t have the book here to double-check).

There was also, to my immediate recollection, an illustration of squats holding their weapons upside down, and one of a marine holding his heavy weapon back to front. The point is, illustrators sometimes got things wrong.

There’s nothing to suggest that early Chaos backpacks were intended to be jump packs. They’re smaller than jump packs, they don’t look like jump packs, and they were catalogued as backpacks on every occasion. It’s weird that they had what looked like additional extended jets, but it seems to just have been a way to add stuff onto the existing imperial backpack designs to make them look more Chaos-y.

Greg

So I looked through the Book of the Astronomicon and found the illustration.

I wish I could fly right up to the sky

Nerd crisis over.

Chaos Marine Backpacks

I’m having a little nerd crisis at the moment over Chaos Marine backpacks, brought about by Lost and the Damned, and the oldskool models I love to surround myself with.

Let’s start in the current day.

Current Imperial backpacks:

Current Imperial Marine backpacks

Current Chaos backpacks:

Current Chaos Marine backpacks

The main difference is the stabiliser jets at the top are on stalks on the Chaos ones. This is one of the main design features of Chaos models that give them a distinct visual identity.

Now, let’s travel back to the 1990s, Citadel’s Silver Age.

1990s Imperial backpacks:

1990s Imperial Marine backpacks

1990s Chaos backpacks:

1990s Chaos Marine backpacks

Again, the Chaos ones are characterised by the stabilser jets protuding from the backpack’s body. It’s nice seeing this design detail has endured through the ages.

But let’s go further back, into the 1980s when this all began.

1980s Imperial backpacks:

1980s Imperial Marine backpacks

1980s Chaos backpacks:

1980s Chaos Marine backpacks

Ahh! Again, we have the stalked stabiliser jets. An original design quirk going back to 40k’s fledling days.

But no! No! Look closer! The stabiliser jets are the things beneath the stalks.

So, what’s going on? What are the stalks if they’re not stabiliser jets? The mystery deepens with this picture from Lost and the Damned. (Fans of Squats please look away now.)

Page 254

They’re flying?! Is this illustration intended to illustrate some of the options on the Special Equipment Charts? Perhaps the Equipment and Bionics chart?

Equipment and Bionics Chart

Woah! Jump Packs upgraded to flight packs?! What’s the difference? Well, look it up in Rogue Trader and you get:

Flight pack. A flight pack is worn on the back. It can be either controlled by a manual control (which requires a free hand) or b direct mind-impulse link. The pack enables the wearer to fly, using a small thrust jet combined with suspensors.

Jump pack. A jump pack permits its wearer to make a long, powerful jump instead of a normal move. Unlike a flight pack, a model using a jump pack does not remain airborne, but takes off, jumps and lands as part of its movement.

Okay, so there were Jump Packs and Flight Packs. So, who had what? Well, most Chaos Marine Squads in the army lists had access to them.

Jump Pack options

Which leads me to the conclusion that back in the 1980s the Renegade Marine models were equipped with Jump Packs as standard, while their Imperial counterparts had standard backpacks.

Weird really, as page 72 of 2nd edition’s Chaos Codex says: Though both jump packs and skimmers were available to the Space Marine Legions in limited quantities prior to the Heresy they were proportionally far rarer than in the later Imperial Space Marine Chapters. The complex fabrication and maintenance rituals required for jump packs and skimmers has eliminated their use by the Traitor Legions since their banishment to the Eye of Terror.

Weird how things change, no?