Another of Trish Morrison’s lovely G2 Pink Horror in a rich deep pink (achieved with Warlock Purple). Makes a nice change from the pale schemes I’ve seemed to favour with the majority of the Pink Horrors so far.
The huge hands just remind me of the video to Everlong by the Foo Fighters, where Dave Grohl grows big hands to protect his lady.
How many models are there for Project Change? Well, it’s difficult to count, I’ve broken down the models into the following categories:
- G1 Daemons
- G2 Daemons
- G3 Daemons
- G4 Daemons
- Rogue Trader Renegades
- Thousand Sons
- Fantasy Champions
- Non-28mm (Epic, Warmaster, Man O’ War)
- Collectibles (e.g. Black Library diorama with Madox)
So, just focussing on the G2 Daemons there are 88 possible models you can make:
1 G2 Lord of Change
13 G2 Pink Horrors
Pink Horror Champion, Pink Horror Standard, Pink Horror Musician, 2 one-piece Pink Horrors, 2 Pink Horrors with 4 tail options
10 G2 Blue Horrors
2 one-piece Blue Horrors, 2 Blue Horrors with 4 tail options
64 G2 Flamers
4 bodies with 4 right arm options and 4 left arm options
Which is a lot of figures.Â The Flamers really break it as there are 64 ways of assembling the 12 components.Â I think I’ll try collecting one of every component, else I’ll go insane.Â Doubly so as I’ve not yet worked out how many ways there are of assembling the plastic G4 Pink Horrors.
Three arms. Bird head. One armoured foot. Magic rings. It must be some classic Chaos goodness, today in the shape of Balamir de Storchion, Sorcerer of Tzeentch.
Again, this is a casting that’s visibly aged. The scroll is quite pudgy with rounded corners – the original clean crisp lines having been eroded by years of man-handling, stripping and casual abuse. I suppose old plastics keep their shape much better than classic lead.
In the Dark Tongue, you would write his name out as…
The last three runes representing (left to right) Tzeentch’s Gift of Magic and the Chaos attributes Beaked, Multiple Arms and Feathered Hide. I toyed with the idea that instead of Beaked it would be the Tzeentch Gift Face of a Lord of Change, but figured his head wasn’t quite that impressive.
Here’s the chap with the most recent additions to Project Change, neither of which I felt photographed well originally.
When I get nine of the Fantasy Sorcerers painted, I want to field them a squad of Thrall Sorcerers for a power-armoured Sorcerer. Soon…
Back into the big pile of Horrors of Tzeentch to paint for Project Change. This Blue Horror has been done in Liche Purple through to Jade Green. Not blue as such, but both colours are almost there.
Games Workshop have just released their new plastic Horrors. It’s a big departure from the third generation of truly disturbing Horrors. But, oddly, there seems to be no tip-of-the-hat to their splitting any more. I’ve yet to get my hands on the sprues themselves (but it’s my birthday soon so fingers crossed) so I could be wrong. There’s no game reason to paint them blue these days, but I’m sure people will. Here’s how they appear in blue with a little Photoshop magic.
Now, how to capture that effect with paint?
And back to Project Change the Thousand Sons with a modern Sorcerer from the current boxed set.
I’ve used a similar scheme to my classic Thousand Son. I mentioned I’d spent months trawling eBay for a squad of those classic models, only for Games Workshop to rerelease them alongside the other classic Goodwin traitors.
Yellow is an interesting colour. Doubly so when shaded with the gaudy Warlock Purple. Would you experiment with that combination? I have. Here’s a 1990 Epic Tzeentch Flamer adopting the guise of Maynard Flux‘s Daemonic Familiar.
Interesting? Lurid? Psychedlic? Well, I’m a little glad I didn’t do it on a larger model. Maybe a more sophisticated approach is called for. And now I realise that going forward I should avoid painting any of Tzeentch’s bird minions in yellows to avoid comparisons with Sesame Street.
I noted with the Epic scale Pink Horror that this generation of Chaos models were laughably out of scale. Let me explain this a little more. Epic is nominally a 6mm wargame, meaning the average trooper measures in at about 6mm. Here’s the Epic Flamer next to an Epic Dark Angel Hunter.
Why this hideous scale fail?
Theory One – the Epic Chaos Daemons were done at a time when Games Workshop were simplifying the amount of detailing on their Epic-scale models for ease of mass production. This meant chunkier details, less details, and bigger models (all the better to put big chunky details on).
Theory Two – Epic is out of scale with itself. People complain about not being able to fit ten Marines inside a Rhino in 40K. Well, try putting thirty 6mm Marines inside a Thunderhawk only 10mm long. Epic models were more abstract counters representing the troop types present on the battlefield, rather than being scale models.
Theory Three – Chaos Daemons should be this big all the time, it’s the 28mm ones that are scaled wrong.
Well, anyway, Games Workshop corrected it in 1998 with the Epic 40K plastic Chaos sprues. Here’s a comparison shot.
This is one of the few examples of Games Workshop’s models getting smaller over time.