Hobby goal: paint a complete Ghar Empire scout force.
Now, normally I don’t play with unpainted miniatures. It eats at my soul. But Warlord Games have just started doing a Beyond the Gates of Antares gaming club on alternate Wednesdays and I wanted to join in without having to spend three months beforehand acrylicking them.
Painting process as advanced as my Antares rules knowledge.
On the inaugural games night I “played” against Concord and Algoryn – I say “played” as I was largely being spoon-fed the rules by my patient opponents. I’ve now got a basic enough grasp to be able to digest and retain the contents of the rulebook. And, importantly, the gaming has given me the enthusiasm to paint the first unit – Flitters.
RrRrRrRrRrRr. Flitting. RrRrRrRr. Flit flit flit.
Flitters are the Ghar’s targeting drones, scouting ahead of the main battleline to relay back targeting data and generally be a nuisance. Drawn to the enemy like tiny birds are drawn to tasty cookie crumbs. RrRrRrRrRrRr.
I’ve gone for dark teal armour and light orange bases, which contrast with each other nicely. The teal is available as a spray paint so battlesuits and large vehicles like the command crawler can be painted quickly and smoothly.
Flitters flocking around Andy Hobday’s Concord. RrRrRrRrRrRr. RrRrRrRr.
Additionally the Flitters are small enough miniatures that I can fire them out and feel like I’ve made serious inroads into the army. Wahey! One unit done with only two evenings of painting – that means 25% of the army finished!
Flitters marking Matt Adlard’s Concord behind their energy line defences. RrRrRrRrRrRr. RrRrRrRr.
Next off, seeing if the colour scheme and painting method translate up to the larger Ghar battlesuits.
I painted an Algoryn AI Squad plus a Support Team for the Beyond the Gates of Antares rulebook. With the Antares universe being a whole new science fiction universe to explore I thought I’d get away from my normal sand ‘n’ tuft fare with some ice effect bases.
Normally Antares infantry are on 25mm round bases, but with Games Workshop’s Space Marines being bumped to 32mm I thought I’d do likewise. Using Games Workshop bases gives me access to a massive range of sizes, including a wealth of large ovals which will be great for monsters and vehicles.
The bases are built up with tarantula bark, a Games Workshop snow texture paint, bits of coarse sand and Anarchy Models blue “Heisenberg” crystals.
Here’s the exact method:
- Undercoat the base white with spray paint. This makes it easier for PVA and texture paints to stick.
- Glue on pieces of bark in random shapes. You want a mix of shapes across the bases so you can find one that fits any given pose of miniature. A mix of shapes also helps break up the unit visually.
- Fill the gaps with Games Workshop Mourn Mountain Snow. While this is drying lightly sprinkle on some extra gritty sand to break up the texture.
- Spray the base white.
- Give several thin coats of Vallejo Model Colour Pale Blue Grey.
- Lightly drybrush the base pure white.
- Glue on the Anarchy crystals in little patches. Hide the join with snow effect, VMC Pale Blue Grey and a tiny drybrush of pure white.
- Lightly mist the base with white spray form on top. This makes the crystals look more frosty, and also smooths out the drybrushing.
- Highlight the edges of the crystals with pure white.
- Paint the rims black.
- Pin on the figure. Hide any awkward foot-join by lumping on snow effect and VMC Blue Grey and a tiny drybrush of pure white.
I entered the unit, plus a bonus AI Commander, into the Salute 2016 painting contest where they were awarded a finalist pin. Click for big!
To keep the squad in a visually pleasing formation I mounted them on a simple piece of glass.
Next up, the rest of the AI Command Squad to accompany that Commander, and push the collection closer to being a 500 points Scouting Force.