Back into the big pile of Horrors of Tzeentch to paint for Project Change. This Blue Horror has been done in Liche Purple through to Jade Green. Not blue as such, but both colours are almost there.
Games Workshop have just released their new plastic Horrors. It’s a big departure from the third generation of truly disturbing Horrors. But, oddly, there seems to be no tip-of-the-hat to their splitting any more. I’ve yet to get my hands on the sprues themselves (but it’s my birthday soon so fingers crossed) so I could be wrong. There’s no game reason to paint them blue these days, but I’m sure people will. Here’s how they appear in blue with a little Photoshop magic.
Now, how to capture that effect with paint?
Another smiley-happy Trish Morrison Blue Horror of Tzeentch (far left). Now I have two so I can split a G2 Pink Horror in half in games and have everything I need to represent it. This pleases me.
This model is a particular favourite of mine as I got it way back in 1997 when Gorkamorka was released. I’d ordered my Gorkamorka boxed set from Mail Order, and as a treat they threw in this very Horror with a note something along the lines of, “This is coming out soon, have it for free”. I painted him up even before I did my Gorkamorka mobs and used him as a sidekick for my Warhammer Quest barbarian hero – Pugnax the Pugnacious.
I’m trying a colder blue at the moment, as until now my models have had mostly warm schemes. I would like to do something more with the orange than just the eyes, so I tried the daemon-jewelery in a copper, but it didn’t work. And it puzzles me why they wear jewelery. Where does it come from? Did Trish simply sculpt it on in order to hide the rough bits of the sculpt?
And, I’m off travelling again, this time to Lahndahn (big-ben-red-bus). Ninjabread 20, rather than being postponed to the weekend just gone will just be pushed back a whole week to this coming Space-Friday. Sorry. If it makes you feel better have this dumb joke only historical wargamers will ever appreciate.
Another first generation Blue Horror in the traditional Enchanted Blue scheme. Boring.
But what’s not boring is the tuft of grass front centre. Yes! A tuft of grass. I have a problem with static grass in that it tends to look flattened. The effect of static grass is that static electricity pricks the strands on end, so they stand up like real grass. Mine just looks trampled. And I came across a German company – Fredericus Rex – who produce pre-made tufts of grass in all sorts of lengths and colours. I went crazy and ordered every variety of dried grass available. Real nerd shopping spree.
Bit too big for the individual 25mm bases (you tend to lose the feet and make the model look like he’s about to stumble on a small bush), but great on movement trays and bigger bases.
Anyone got any tips for making my static grass stand up on end?
Next in line for my Tzeentchian forces is a classic Rogue Trader Renegade. Photographed against a much better blue fade background than previous blog entries.
I love these old models. The original Chaos Renegade range oozed character and individuality. And they were goofy. I love goofy models.
Tzeentch doesn’t have any real signature colours, Well, odd really as Tzeentch’s lesser daemons are the only ones whose name actually specifies a colour. Oh, and thinking about it Magnus the Red also is spectrally defined. I digress.
Well, post-Heresy Thousand Sons are always done in blue and gold scheme to evoke the Egyptian archetype. I fancied red and gold (which are quite close to pre-Heresy Thousand Sons, though this guy’s not necessarily one of them). But I didn’t want it looking like my Blood Angel captain or a Khorne worshipper. So I headed in the pink direction, but not enough to make it look Slaneeshi.
My second project Change model is one of the first generation of Tzeentch Daemons – the 1988 Blue Horror ‘Warpgrunter”. I experimented with the turquoise colour I used on the bubble of my first horror, which combines nicely with the pink.
The original Blue Horror models were scultped by Kev Adams, the sculptor most recognised for his work on the early Ork ranges. His signature was big gurning faces. The first and second generation Horror models were very similar, and might even work alongside each other in a regiment. The difference with the Blue Horrors is they lost the suckered fingers and their feet shrunk from ten toes each to just four.