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Thursday, 4 February 2010

Ninjabread 20 to be delayed

I'm off travelling the next few days, and as such this coming Friday's Ninjabread will appear later than usual at some point over the weekend.

To tide you over until that point I leave you with this three-panel gaming strip.

Unseen Ninjabread

Posted by Curis at 10:09 AM

Wednesday, 3 February 2010

Ork/Genestelaer Hybridz Patriark

Who better to lead my Greenstealer army than the first Genestealer that infected the first batch of Orks? I present Patriark Zurk-Seez, born aloft on a mighty palaquin.

Patriark Zurk-Seez

Starting with a little background on Genestealer Cults - the cult begins when a purestrain Genestealer infects some hosts. They are then psychically slaved to him, and spawn the first generation of Genestealer Hybrids. That first purestrain Genestealer grows in power and stature as his cult grows, developing psychic powers and acting as a psychic beacon for the Tyranid Hive Fleet. A fitting choice for HQ.

So, Zurk-Seez is much bigger than a regular Genestealer. He's built out of of the two of the metal B-Movie Broodlords and a Lictor. The pose (top right arm clutching bottom left arm) is homage to the original throned Patriarch model. I wish the plastic Space Hulk Broodlord model had been available when I started this. Ho hum.

Classic Patriarch

Oh, and the little Gretchin Magus advisor whispering advice is another homage. He's converted from a Night Goblin Shaman, with his staff replaced with another classic Genestealer Magus'.

Classic Patriarch

Now, the palaquin. I knew when I was converting him I wanted him on a throne like the classic Patriarch, but I couldn't work out why there'd be a huge immobile chair in the middle of the battlefield. But then I remember Xerxes in 300, and so searched high and low for Grot models posed as if holding something. Eventually I found a Goblin Bolt Thrower crew member that fitted the bill very nicely, so bought four of those. One of them on each side has their mouths resculpted to provide some variation, and they've got their feet reposed.

The throne itself is also homaging the classic models, with three big spikes off to each side, and skulls (albeit Ork/Genestealer Hybris ones) on the ends of each of the arm rests. Lovely.

Patriark Zurk-Seez

Here's a picture of him before painting. The copper-coloured bits (tongue and loin cloth) are tomato puree foil.

In games he's represented as a Weirdboy Warphead as he has psychic powers, and Weirdboys have no weapons.

Other bits of my army here.

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Posted by Curis at 7:51 AM

Sunday, 31 January 2010

Tzeentch Doomwing - Project Change XVII

Another foray with the teeny-tiny aircraft. I think it's because I saw Top Gun recently.

Doom Wing - Daemon Engine of Tzeentch

The Doomwing was one of the three Dave Andrews Tzeentch-specific Daemon Engines released in March 1993 - the other two being the Fire Lord and the Silver Tower. The concept of welding technology and warp creature together was never introduced properly into 40K-scale until a decade later with the plastic Defiler kit in 2003.

The Doom Wing was a small interceptor armed with a Flame Cannon. Quite how it shot down other aircraft using forward-firing gouts of fire puzzles me, but both fire and flight are Tzeentch's trademarks. It also carries over the horse skull vibe from the earlier Tzeentch-aligned 40K and Fantasy models.

The colour scheme was inspired by the cover artwork for Queen Rocks.

Queen Rocks Cover

It would have been perhaps more fitting for the larger Fire Lord model which has more flat surfaces to have fun blending, and also the word "fire" in its name. Oops.

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Posted by Curis at 9:09 PM

Friday, 29 January 2010

Ninjabread 20 - Tournament Painting Accessories

Ninjabread's twentieth strip will be familiar for all tournament-attendees. It's tradition to have something left to do on the Friday night, from simple tasks such writing out copies of your army list to enlisting everyone to pitch in assembling the unit you bought on the way down.


Painting in a hotel room

I really like finishing armies for tournaments, and have an awful habit of starting (and only just finishing) one for every tournament I attend. I feel weird taking the same army to two consecutive tournament, I guess it's a hangover from when I just did one event a year.

Drinking in Nottingham's Speakeasy

Am I alone, or are you one of those people that's entirely unstressed and serene with tournament deadlines, as your army's been finished for months and all you have to do is decide which band tee-shirts to wear?

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Posted by Curis at 8:46 AM

Thursday, 28 January 2010

Amanda reviews: False Gods

Amanda of Floor to Ceiling Books offers her insights into the second book in the Horus Heresy series. Originally a few brief paragraphs in 1988's Realm of Chaos: Slaves to Darkness about some guy called General Horus falling ill , Graham McNeill continues to expand and embellish the Heresy saga. Here's what Amanda made of this installment.

False Gods by Graham McNeill

The Horus Heresy sequence is extremely interesting in that each book is written by a different author - in the first book Dan Abnett laid out the foundation for the tale that Graham McNeill continues. Part of the fun in reading this book came from seeing how McNeill handled the characters introduced by Abnett, and how his writing style differed.

I would say that McNeill is definitely more utilitarian in his style - at times Abnett became almost poetic in his descriptions, whereas McNeill eschews that for a more militaristic and straightforward approach.

This book is also more introspective. There are less rampant battle scenes (although that is not to say there aren't moments of excitement and tension), and the action moves into a more political arena. Horus reaches the moment of his decision, and we see the actions of all the protagonists as they decide whether to stand with their Warmaster. Of course, anyone who has played the actual game of Warhammer 40K knows the way that this novel has to end, but McNeill does a very good job of keeping me interested on the journey.

There are faults though - and one of them is not of McNeill's making. The edition of this book that I read was riddled with errors and needed another scan by human eyes to pick up all those mistakes e.g. 'their' instead of 'there'; "...it was poor a vintage" rather than "it was a poor vintage". This might be considered nit-picking, but enough errors will jar you out of a novel. I didn't appreciate McNeill making up words either - 'spanging', I felt, was unnecessary. Bullets ricochet, they do not spang...

An illustration of the concept of SPANG

I also felt that the period in the latter half of the book when Horus is struggling from his wound caused the pacing to go all awry. Up until that point we had been proceeding forward at a brisk pace, but I became mired in the dream sequences and struggled to get through without skim reading. I suspect that Abnett might have handled these in a better fashion.

My favourite characters were Loken and Torgaddon, as in this first book. Their very human reactions - the doubt, the pain, the anger - lend gravity to events. It was an unremittingly dark book, very grim, and even Torgaddon (the joker of the bunch) couldn't come out with much comedy relief to lighten the tone.

It almost sounds as though I didn't enjoy it, but I did - very much so. I found it more thought-provoking than the first book, especially with the discussion on the nature of Gods and religion. I especially liked the quote from Karkasy: "No, my dear, ignorance and fear create the gods, enthusiasm and deceit adorn them, and human weakness worships them."

All in all, a strong addition to the Horus Heresy books, with a cliff hanger of an ending that guarantees I'll be heading out to get hold of the next!

Thanks missy. Check out her other book reviews and thoughts at Floor to Ceiling Books. She reads books like other people breathe air.

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Posted by Curis at 8:04 PM


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