Hobby goal: paint a complete Ghar Empire scout force.
Now, normally I don’t play with unpainted miniatures. It eats at my soul. But Warlord Games have just started doing a Beyond the Gates of Antares gaming club on alternate Wednesdays and I wanted to join in without having to spend three months beforehand acrylicking them.
Painting process as advanced as my Antares rules knowledge.
On the inaugural games night I “played” against Concord and Algoryn – I say “played” as I was largely being spoon-fed the rules by my patient opponents. I’ve now got a basic enough grasp to be able to digest and retain the contents of the rulebook. And, importantly, the gaming has given me the enthusiasm to paint the first unit – Flitters.
RrRrRrRrRrRr. Flitting. RrRrRrRr. Flit flit flit.
Flitters are the Ghar’s targeting drones, scouting ahead of the main battleline to relay back targeting data and generally be a nuisance. Drawn to the enemy like tiny birds are drawn to tasty cookie crumbs. RrRrRrRrRrRr.
I’ve gone for dark teal armour and light orange bases, which contrast with each other nicely. The teal is available as a spray paint so battlesuits and large vehicles like the command crawler can be painted quickly and smoothly.
Flitters flocking around Andy Hobday’s Concord. RrRrRrRrRrRr. RrRrRrRr.
Additionally the Flitters are small enough miniatures that I can fire them out and feel like I’ve made serious inroads into the army. Wahey! One unit done with only two evenings of painting – that means 25% of the army finished!
Flitters marking Matt Adlard’s Concord behind their energy line defences. RrRrRrRrRrRr. RrRrRrRr.
Next off, seeing if the colour scheme and painting method translate up to the larger Ghar battlesuits.