Stingwing – Cockatrice of Chaos

My teenage Orc and Goblin army featured a Night Goblin shaman on Cockatrice.  I’ve sold the bulk of the army, but hung onto the Cockatrice out of sentimentality.  Bulking out my Frostgrave Chaos into a Dragon Rampant force demanded a fantastic monster, so this mythological bird resurrected itself from the ashes.

cockatrice-in-4e-warhammer

The wings on my Orc and Goblin Cockatrice weren’t the original MM44 ones, but had been nicked from an High Elf Dragon.  I replaced these original replacements with a pair of 15mm Demonworld dragon wings.  Since I was converting the figure with non-Citadel parts, I figured I’d swap the rather dull tail with a scorpion one from the Dark World Manticore.

Cockatrice IngredientsThe Cockatrice torso showing his original yellow paintjob.  He was known as “Lemon Chicken”.

I did plan on him having a Chaos rider, and tried every single mounted Chaos figure in my collection.  However, anything bigger than a weeny Night Goblin shaman looked ridiculous, and the wings and neck all obscure the rider.  So Stingwing is an unbound monster, which also means he’s easier to legitimately field in Age of Sigmar.

cockatrice-rough-assemblage
Chicken stripped.

Attaching the Demonworld wings, and at a different angle to the original MM44 wings, required hacking away the sockets on the torso and some heavy pinning.  I used three layers of putty to first fill the gaps, then sculpt muscles, and then add fur.

cockatrice-snapped-wing

In my efforts to bend the old lead wings into curved shapes I managed to break the left one straight in half.  The metal along the split crumbled, and I had a pig of a time trying to reattach it.  I managed it with pins in the only two places that joined, and a good amount of putty.  Luckily the membranes had very little sculpted detail so my repairs are barely visible.

Anyways, here’s the finished beastie! I went with a mainly flesh, and ran the warband’s signature red colour onto the comb, wattles and scorpion tail.

cockatrice-isolated

chaos-cockatrice-with-thugs

Cockatrice breaks through a clearing in Mourningwood.

Sadly I have no good photos of the six-way Dragon Rampant game from the Knavecon weekend – I’d borrowed sho3box‘s selfie-stick and only managed photographs of my own arm.

superman-socks
Put in black and white, however, this looks intentionally arty. And you can’t see my Superman socks clashing with the hotel carpet.

The monsters is also an iconic Dungeon and Dragons monster, and will be featuring in some upcoming adventures!

chaos-cockatrice-with-thugs

Pazyryk  Banefire and the Thugs in the Matityahu Temple.

Furnace Valley Squats

We’ve thrown down the gauntlet at Golem to build armies for 40K6 at a rate of 250 points a month.  I’ve picked Squats – particularly apt as they’re name-checked in the new 40K6 rulebook.

First up is the Furnace Valley Brotherhood Command Squad.  Brotherhood Lords are in charge of their Stronghold at a tactical level, leading the Warrior Squads in the thick of the fighting.  They’re one step below Warlords who I’ll model later in the project with ornate carapace armour.   On the left is Commissar Gustav (kindly donated by my friend Luke), who is acting in an advisory rather than disciplinary capacity.  This Mark Copplestone classic is the only non-Perry miniature so far.  The Powerfist and Power Sword is quite overkill, but the model’s too damn awesome to kit out otherwise.

Furnace Valley Squats

Left to right: Commissar Gustav, Trooper Stoner (Bolter), Medic Faunts, Warmaster Curiz, Trooper Sterling (Stronghold Standard) and Trooper Gast (Battlesynth).

The first Warrior Squad is composed entirely of Perry-sculpted Squats.  I picked all the models with photochromatic visors as the translucent red looks gives the squad a visual kick, and also satisifes my pedantic side where in Rogue Trader squads were either entirely with or entirely without the eye protection.

Furnace Valley Squats

I’d have liked to’ve avoided using the metal/plastic hybrid Squats in this squad (and make squads of entirely hybrids later) – but the Plasma Gunner is festooned with Heavy Bolter pouches and I’ve no oldskool Heavy Bolters from White Dwarf 97.  I’ll split the squad up later – and might even split off the Squats with AK47s from the Lasguns.

Here’s the whole 250 points altogether.  It’s a nice nucleus to grow the army around.

 

Furnace Valley Squats

 

WS BS S T W I A Ld Sv Notes
Stronghold Lord 4 4 3 4 3 2 3 10 5+/5+* Stubborn
Squat Warrior 4 3 3 4 1 2 1 9 5+ Stubborn