Decades of exposure to Games Workshop’s marketing materials has conditioned me not to paint individual figures, but regiments, and then armies. There was no stopping at just one Gnorman Gnoll. Gnot on your gnelly. eBay trawling has turned up two more preslotta gems from 1981–3.
We’ve thrown down the gauntlet at Golem to build armies for 40K6 at a rate of 250 points a month.Â I’ve picked Squats – particularly apt as they’re name-checked in the new 40K6 rulebook.
First up is the Furnace Valley Brotherhood Command Squad.Â Brotherhood Lords are in charge of their Stronghold at a tactical level, leading the Warrior Squads in the thick of the fighting.Â They’re one step below Warlords who I’ll model later in the project with ornate carapace armour. Â On the left is Commissar Gustav (kindly donated by my friend Luke), who is acting in an advisory rather than disciplinary capacity.Â This Mark Copplestone classic is the only non-Perry miniature so far.Â The Powerfist and Power Sword is quite overkill, but the model’s too damn awesome to kit out otherwise.
Left to right: Commissar Gustav, Trooper Stoner (Bolter), Medic Faunts, Warmaster Curiz, Trooper Sterling (Stronghold Standard) and Trooper Gast (Battlesynth).
The first Warrior Squad is composed entirely of Perry-sculpted Squats.Â I picked all the models with photochromatic visors as the translucent red looks gives the squad a visual kick, and also satisifes my pedantic side where in Rogue Trader squads were either entirely with or entirely without the eye protection.
I’d have liked to’ve avoided using the metal/plastic hybrid Squats in this squad (and make squads of entirely hybrids later) – but the Plasma Gunner is festooned with Heavy Bolter pouches and I’ve no oldskool Heavy Bolters from White Dwarf 97.Â I’ll split the squad up later – and might even split off the Squats with AK47s from the Lasguns.
Here’s the whole 250 points altogether.Â It’s a nice nucleus to grow the army around.
Following a tip-off from Tears of Envy I made a trip to Warhammer World this weekend – Bugman’s was selling vintage Games Workshop boardgames – Judge Dredd (1982), Fury of Dracula (1987) and Kerrunch (1991), which I snaffled up.
Back in the early ’90s, Games Workshop tried appealing to younger generations by releasing simple and self-contained boardgames. Their experiments with the then-revolutionary idea of making wargaming figures out of plastic meant they’d got child-friendly products that didn’t need assembly, or give you colica Pictonum. The rules were badly designed and largely random. All in all, a lot like Dreadfleet.
Kerrunch was a one of a series of four games: Ultra Marines (where you played as, erm, Space Wolves battling the Blood Angels); Space Fleet (spaceship comabt); and Mighty Warriors (which reused the Heroquest concept and models).
Blood Bowl Miniatures
Kerrunch came out after Blood Bowl second edition, and reuses the Orc and Human miniatures from it. They’re joined by the Elf and Dwarf plastics from the Dungeonbowl supplement. And they’re all in lovely bright colours.
It appears the colours varied, I’ve seen Orcs in blue, Humans in green, Elves in yellow. Though I’m not sure which colours are from Blood Bowl, Dungeonbowl and Kerrunch. Do you?
The 6-piece card jigsaw pitch is rehashed from 1st edition Blood Bowl, only on a much thinner card – pictures when I’ve dug out my 1st edition Blood Bopwl pitch to compare it to.
The rules fit on a single sheet of paper, and the miniatures are brightly-coloured – two signs it’s aimed squarely at kids. The central game mechanic firmly establishes the pediatric appeal – throwing the dice into the lid. The box is also a component.
People say 40K has dumbed-down recently – but I have yet to see it with box lid mechanics. I look forward to playing this for kitsch value, both with adult gamers and genuine eight year olds.